Introduction. Blenrig is an auto rigging & skinning system for the Blender 2.5+ series created by Juan Pablo Bouza (jpbouza). It features an ajustable Rig whose proportions can be changed todo fit existing models, or todo create a new character based on a previously rigged Mesh.
The system consists of an armature and a strategically modeled Mesh deform body Cage. This allows the user todo be able todo skin characters with very Little or no weight painting at all.
Blenrig mdef Cage.
This Rig was built up exclusively with Blender s default constraints and drivers, but there is an additional Blender addon (by Bart crouch) that can be installed in order todo be able todo Access a dedicated GUI. From here you can directly manipulate the.
Diferent control modes of the Rig (FK, IK, Hinge and stretchy controls) and several extra functionalities, like the Rig baking buttons.
For the reléase of blenrig 4, Juan Pablo created 3 fully rigged character examples. All 3 characters are available for download under a Creative Commons license at: www.jpbouza.com and a los at blendswap, apart from this, the god news is that blenrig 4 a los has 5 video tutorialesthat can be found here: or at YouTube and Vimeo.
More at http://www.jpbouza, com, ars.